Anki is a freely available (open source) digital flashcard programme that can be downloaded for various platforms here: https://apps.ankiweb.net/
Your desktop and mobile Anki apps can be synchronised very easily via a free Anki account: https://ankiweb.net/account/register
The XG2Anki method developed by Rainer Birkle allows the fully automated creation of Anki decks from XG match and position files.
Here you can order various theme decks on different topics created from my personal database.
Decks and video tutorials for sale
Select the decks / tutorials that you would like to buy. For further information click on the questionmark.
I have created various theme decks from his personal position database. One example is the Bar Split Deck, which you can get and test for free (see above). Each deck contains 25 cards on a specific theme and costs 9 euros. The accompanying video tutorial can be purchased optionally for 20 euros. Take a look at the free Bar Split Deck to see the video links in action.
Important: The tutorial video is explicitly unlocked for your YouTube account. For this, we need your email address with which you are registered at YouTube.
In addition to my theme decks, there is also a deck with 261 Mochy Blunders and a deck with 217 positions from my book "The Theory of Backgammon".
Anki decks /
15 € each
Leaving the Anchor 1
Establishing an advanced anchor is among the top priorities in the early game. At some point in the game, however, you will have to break your anchor and try to get your checkers home. This usually involves considerable risks, and thus makes it difficult to find the right time for abandoning the anchor. The positions in this deck illustrate the factors that influence the decision.
One Back Step Up
Getting your lone back checker to safe territory is usually your top priority, especially when you are leading in the race. Stepping up in your opponent’s home board gets the checker closer to home but comes with the risk of it being attacked. Whether you should expose yourself to the attack or whether you should stay back is the topic of this deck.
Hit Loose
One of the most common decisions in backgammon is whether to hit loose in your homeboard. When the play works, you can often improve your position significantly. However, by hitting loose you expose yourself at least to a direct shot. After a return hit you will lose a lot of ground in the race and your position will deteriorate. The positions of this deck should give you a feel when taking the risk is warranted and when it is not.
Against Backgame
Playing against a backgame is difficult. The positions from this deck deal with the most common problems like: “Should I hit additional checkers? Should I try to get hit in order to destroy my opponent’s timing? Should I keep my prime in front of my opponent’s anchors or should I start breaking it?”
4th roll 1
Like in the 3rd roll positions it is your second decision of the game but, unlike before, your opponent has already made two moves which generally leads to more complex decisions.
Which Point
It frequently happens that you have the choice between different important points. For example, you could either make an advanced anchor or a good inner board point. Once you have mastered the positions from this deck, you should have a good idea which factors to consider.
Prime Slot
The fastest way of extending your prime is to slot the point that you want to make and cover the blot after it gets missed. By studying the positions in this deck you can get a feel for when the risk is worth the reward.
Video tutorials /
20 € each